In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include “swamps”—areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an al-gorithm for detecting hierarchies of swamps, and exploit-ing them. Experiments support our claims of improved ef-ficiency, showing significant reduction in search time
We present a new algorithm to reduce the space complexity of heuristic search. It is most effective ...
While heuristics based on geometric constructs of the networks would appear to improve performance o...
In recent years, a significant increase in the number of extreme rains around the world has been obs...
In various domains, such as computer games, robotics, and transportation networks, shortest paths ma...
In various domains, such as computer games, robotics, and transportation networks, shortest paths ma...
In a variety of domains, such as computer games and robotics, many shortest paths have to be found q...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
In simulation and computer game domains, pathfinding is an important capability for mobile and artif...
Abstract. Pruning plays an integral role in reducing the search space of nearest neighbor queries on...
International audienceGraph searching is a game where a team of mobile agents must catch a fugitive ...
Shortest-path problems occur in many fields of application, where the graphs are oftenvery large and...
This paper presents DD * Lite, an efficient incremental search algorithm for problems that can capit...
Contraction hierarchies are graph-based data structures developed to speed up shortest path search i...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
We present a new algorithm to reduce the space complexity of heuristic search. It is most effective ...
While heuristics based on geometric constructs of the networks would appear to improve performance o...
In recent years, a significant increase in the number of extreme rains around the world has been obs...
In various domains, such as computer games, robotics, and transportation networks, shortest paths ma...
In various domains, such as computer games, robotics, and transportation networks, shortest paths ma...
In a variety of domains, such as computer games and robotics, many shortest paths have to be found q...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
In simulation and computer game domains, pathfinding is an important capability for mobile and artif...
Abstract. Pruning plays an integral role in reducing the search space of nearest neighbor queries on...
International audienceGraph searching is a game where a team of mobile agents must catch a fugitive ...
Shortest-path problems occur in many fields of application, where the graphs are oftenvery large and...
This paper presents DD * Lite, an efficient incremental search algorithm for problems that can capit...
Contraction hierarchies are graph-based data structures developed to speed up shortest path search i...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
We present a new algorithm to reduce the space complexity of heuristic search. It is most effective ...
While heuristics based on geometric constructs of the networks would appear to improve performance o...
In recent years, a significant increase in the number of extreme rains around the world has been obs...