Abstract. The rendering process of graphics rendering pipeline is usually com-pleted by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the perform-ance of parallel processing for realtime graphics rendering by separating the CPU operations into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the paral-lelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can al-low for faster graphics rendering. In addition to our method o...