Sub-devising a surface refers a process that is carried on polygon mesh to manufacture flat surfaces. Several subdivision schemes had been introduced before but are too consuming in terms of time and memory as it compute and render all of the vertices during the subdivision process. Adaptive subdivision, on the other hand subdivides only the required vertices of selected areas, and maintains the number of polygons for the rest of the meshes. However, the problem in this refinement operation usually happens at the upper level of the subdivision process, where the increased number of polygons led to heavy computational load. This research proposed IteAS (Iterative Adaptive Subdivision Surface), an enhancement of the adaptive subdivision surfa...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
SIGLEAvailable from TIB Hannover / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische Infor...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Subdivision provides a powerful scheme for building smooth and complex surfaces. But the number of f...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Figure 1: Rendering of the Frog model (left), using feature-adaptive subdivision [Nießner et al. 201...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
SIGLEAvailable from TIB Hannover / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische Infor...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Subdivision provides a powerful scheme for building smooth and complex surfaces. But the number of f...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Figure 1: Rendering of the Frog model (left), using feature-adaptive subdivision [Nießner et al. 201...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...