Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while wearing a data glove. They received each of four different types of real-time visual feedback: a simple circular cursor, a point light pattern indicating finger joint positions, a cartoon hand and a fully shaded virtual hand. We found that participants initiated the movements faster when receiving feedback in the form of a hand than when receiving circ...
We investigated what visual information contributes to on-line control of hand movements. It has bee...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
Computer interaction via visually guided hand movements often employs either abstract cursor-based f...
Visual feedback in general, and from the body in particular, is known to influence the performance o...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
Abstract- This research seeks to ascertain the relative value of visual and proprioceptive motion fe...
Objective: This study presents the effect of visual feedback on one-hand gesture performance in visi...
This cross-sectional study aimed to evaluate the effect of visual feedback, age and movement repetit...
International audienceIn this paper, we report on an experiment conducted to test the effects of dif...
Goal-directed movements are executed under the permanent supervision of the central nervous system, ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
International audienceGoal-directed movements are executed under the permanent supervision of the ce...
<p>(A) Participants wore a sensor glove to track their movements. (B) They were seated in front of a...
We investigated what visual information contributes to on-line control of hand movements. It has bee...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
Computer interaction via visually guided hand movements often employs either abstract cursor-based f...
Visual feedback in general, and from the body in particular, is known to influence the performance o...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
Abstract- This research seeks to ascertain the relative value of visual and proprioceptive motion fe...
Objective: This study presents the effect of visual feedback on one-hand gesture performance in visi...
This cross-sectional study aimed to evaluate the effect of visual feedback, age and movement repetit...
International audienceIn this paper, we report on an experiment conducted to test the effects of dif...
Goal-directed movements are executed under the permanent supervision of the central nervous system, ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
International audienceGoal-directed movements are executed under the permanent supervision of the ce...
<p>(A) Participants wore a sensor glove to track their movements. (B) They were seated in front of a...
We investigated what visual information contributes to on-line control of hand movements. It has bee...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...