International audienceIn this paper, we report on an experiment conducted to test the effects of different hand representations on near space pointing performance and user preference. Subjects were presented with varying levels of hand realism, including real hand video, a high and a low level 3D hand model and an ordinary 3D pointer arrow. Behavioural data revealed that an abstract hand substitute like a 3D pointer arrow leads to significantly larger position estimation errors in terms of lateral target overshooting when touching virtual surfaces with only visual hand movement constraints. Further, questionnaire results show that a higher fidelity hand is preferred over lower fidelity representations for different aspects of the task. But ...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Best Paper AwardThe act of pointing to graphical elements is one of the fundamental tasks in Human-C...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
International audiencePointing accuracy of six human subjects was measured in two blocked conditions...
Previous work has shown that humans continuously use visual feedback of the hand to control goal-dir...
International audiencePointing accuracy and arm movement kinematics of six human subjects were measu...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
While gesture controls will be important as future computing input modalities, they are limited by r...
Human beings perceive their surroundings based on sensory information from diverse channels. However...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This paper explores freehand physical interaction in egocentric Mixed Reality by performing a usabi...
Visual feedback in general, and from the body in particular, is known to influence the performance o...
Pointing is a fundamental task within many interactions in current computer applications. It is inc...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Best Paper AwardThe act of pointing to graphical elements is one of the fundamental tasks in Human-C...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
International audiencePointing accuracy of six human subjects was measured in two blocked conditions...
Previous work has shown that humans continuously use visual feedback of the hand to control goal-dir...
International audiencePointing accuracy and arm movement kinematics of six human subjects were measu...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
While gesture controls will be important as future computing input modalities, they are limited by r...
Human beings perceive their surroundings based on sensory information from diverse channels. However...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This paper explores freehand physical interaction in egocentric Mixed Reality by performing a usabi...
Visual feedback in general, and from the body in particular, is known to influence the performance o...
Pointing is a fundamental task within many interactions in current computer applications. It is inc...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Best Paper AwardThe act of pointing to graphical elements is one of the fundamental tasks in Human-C...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...