Many interactive (real-time) 3D visual simulation applications need large numbers of animated human figures, which incurs a significant computational load. To maintain the frame rate requirements of interactive visual simulation and enable scalability, the load must be kept relatively constant over a range of human figures, actions, and camera placement. Further, for productivity reasons, animation tasks may be written in low-performance interpreted procedural animation languages. We have created a procedural animation system for human figures in the high-level scripting language Python. Each animation procedure provides a discrete multi-resolution tradeoff between computation cost and result detail. We prioritize actions by their figure\u2...