Most of current approaches for processing agent-based pedestrian activity simulations propose movement choice networks. Choice mechanisms include where to stop, in what order, and which overall route to take. In our network approach, the movement choice network is approximated using a lat- tice of irregular cells representing streets and shops. In this approach, cell cen- troids are considered the nodes of an implicit movement network. A pedestrian agent is located in a node and can move on the implicit movement network to other nodes and is situated randomly in the cell related to that node. In this paper, the focus is on the generation of the movement network and the underly- ing behavioral rules that conducts the activation of pedestrian...