We study the complexity of the visibility map of so-called realistic terrains: terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility map of such a terrain with n triangles is T(n2) in the worst case. We prove that if the elevations of the vertices of the terrain are subject to uniform noise which is proportional to the edge lengths, then the worst-case expected (smoothed) complexity is only T(n). This provides an explanation why visibility maps of superlinear complexity are unlikely to be encountered in practice
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
oai:journals.carleton.ca/jocg:article/12We study the complexity of the visibility map of terrains wh...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
oai:journals.carleton.ca/jocg:article/12We study the complexity of the visibility map of terrains wh...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...