We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic terrains, under the geodesic distance. In particular, if n denotes the number of triangles in the terrain, we show the following two results. (i) If the triangles of the terrain have bounded slope and the projection of the set of triangles onto the xy-plane has low density, then the worst-case complexity of a bisector is T(n). (ii) If, in addition, the triangles have similar sizes and the domain of the terrain is a rectangle of bounded aspect ratio, then the worst-case complexity of the Voronoi diagram of m point sites is T(n+mvn
We study the complexity of higher-order Voronoi diagrams on triangulated surfaces under the geodesic...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We consider the Voronoi diagram of a set of n points in three dimensions under a convex distance fun...
We study the complexity of higher-order Voronoi diagrams on triangulated surfaces under the geodesic...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic ter...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains usin...
AbstractWe study worst-case complexities of visibility and distance structures on terrains under rea...
We consider the Voronoi diagram of a set of n points in three dimensions under a convex distance fun...
We study the complexity of higher-order Voronoi diagrams on triangulated surfaces under the geodesic...
We study the complexity of the visibility map of so-called realistic terrains: terrains whose triang...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and...