Virtual tours and interactive walkthroughs enable a more in-depth platform for communicating information. Many current techniques employ the use of Photo Stitching to accomplish this. However, over the last decade advancements in computing power and the accessibility of game engines, meant that developing rich 3D content for virtual tours is more possible than ever before. As such, the purpose of this paper is to present a study into the advantages of developing an interactive 3D virtual tour of student facilities, using the Unreal Development 4 Game Engine, for educational establishments. The project aims to demonstrate a comparison between the use of Photo Stitching and 3D Modelled interactive walkthrough for developing rich visual enviro...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
Game engines are one of the few solutions to providing a true virtual campus tour experience. In thi...
Many applications optimistically claim the title of virtual campus tour nowadays with a small minori...
—Serious games are becoming increasingly popular in education, science, medicine, religion, enginee...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
Media information has a very important role in efforts to attract prospective students to join. A we...
Media information has a very important role in efforts to attract prospective students to join. A we...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
Over the last few years we have witnessed a rapid development and popularisation of serious gaming....
In-person campus tours given to prospective students is an essential undertaking by universities. Su...
Purpose – The purpose of this study is to describe an educational virtual reality (VR) photo-based t...
In recent years, a number of studies have been conducted exploring the potential of digital tour gui...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
Game engines are one of the few solutions to providing a true virtual campus tour experience. In thi...
Many applications optimistically claim the title of virtual campus tour nowadays with a small minori...
—Serious games are becoming increasingly popular in education, science, medicine, religion, enginee...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
Media information has a very important role in efforts to attract prospective students to join. A we...
Media information has a very important role in efforts to attract prospective students to join. A we...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
Over the last few years we have witnessed a rapid development and popularisation of serious gaming....
In-person campus tours given to prospective students is an essential undertaking by universities. Su...
Purpose – The purpose of this study is to describe an educational virtual reality (VR) photo-based t...
In recent years, a number of studies have been conducted exploring the potential of digital tour gui...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360V...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...