The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particular attentions to the architectural reconstruction problem, the textures resolution and the programmability. Some considerations are also reported from an historical point of view, emphasizing the importance of virtual reconstructions, and from a psychological point of view stressing how a narrative context enhances the learning process
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper reports on our major findings concerning the application of virtual reality technologies ...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
Abstract – The paper presents some experiences in developing a virtual environment using a videogame...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Over the last few years we have witnessed a rapid development and popularisation of serious gaming....
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
the application of virtual reality technologies in built environment education (BEE). In addition to...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
—Serious games are becoming increasingly popular in education, science, medicine, religion, enginee...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper reports on our major findings concerning the application of virtual reality technologies ...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
Abstract – The paper presents some experiences in developing a virtual environment using a videogame...
The paper presents some experiences in developing a virtual environment using a videogame engine. It...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Over the last few years we have witnessed a rapid development and popularisation of serious gaming....
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
the application of virtual reality technologies in built environment education (BEE). In addition to...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
—Serious games are becoming increasingly popular in education, science, medicine, religion, enginee...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper reports on our major findings concerning the application of virtual reality technologies ...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...