There is still a dearth of humour in computer games. To spur the use of humour in games and overcome some of the difficultiesin producing humour, we advance that game design can benefit from research in computational humour. The focus of this paper is thus on verbal humour and humour design. Integrating computational humour in games could facilitate humour scripting and solve one of the oldest problems in game humour related to repetition. A humour bot could enhance gamers’ experiences, by stimulating social bonding or supporting comic relief. We believe that the use of computational humour for game design would enhance players’ laughter and designers’ creativity. Last, as game design can benefit from advances in computational humour, so vi...
Humour in interaction design has received limited attention in design and HCI conferences. In this p...
Tacit knowledge, unlike explicit knowledge, is not easily codifiable, yet important for machine lear...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
The proposed research aims to raise a creative computing approach to multimedia humour generation. I...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through...
We know about word play, verbal jokes, and about humor that appears spontaneously in conversations. ...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
Humour in interaction design has received limited attention in design and HCI conferences. In this p...
Tacit knowledge, unlike explicit knowledge, is not easily codifiable, yet important for machine lear...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
The proposed research aims to raise a creative computing approach to multimedia humour generation. I...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through...
We know about word play, verbal jokes, and about humor that appears spontaneously in conversations. ...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
Humour in interaction design has received limited attention in design and HCI conferences. In this p...
Tacit knowledge, unlike explicit knowledge, is not easily codifiable, yet important for machine lear...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...