The proposed research aims to raise a creative computing approach to multimedia humour generation. In the background of creative computing, the proposed research strives to get the combinational creativity through combining theories and practice about humour from many disciplines. Multimedia humour generation involves studies of humour from the perspective of language, visual mts, music, and software engineering. The proposed research fills the gap of discussing humour generation in a creative multimedia perspective. Firstly, the concept of the humour degree is raised to serve as the bridge between the humour and computing technologies. Secondly, the humour degree of textual humour is calculated. Humour oriented lexical features are uti...
Proceedings of AISB Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive ...
Abstract Based on formal theories of humor and a computational semantic technology for information a...
Society needs humor, not just for entertainment. In the Web age, presentations become more and more ...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
An Experiment in Automated Humorous Output Production Computational humor will be needed in interfa...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humor is a multi-disciplinary field of research. People have been working on humor in many fields of...
Humour is the term for any message delivered through action, speech, writing or image, which produce...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
Humor is important in our daily life, whether our activities are at home, at work, or in public spac...
Proceedings of AISB Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive ...
Abstract Based on formal theories of humor and a computational semantic technology for information a...
Society needs humor, not just for entertainment. In the Web age, presentations become more and more ...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
An Experiment in Automated Humorous Output Production Computational humor will be needed in interfa...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humor is a multi-disciplinary field of research. People have been working on humor in many fields of...
Humour is the term for any message delivered through action, speech, writing or image, which produce...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
Humor is important in our daily life, whether our activities are at home, at work, or in public spac...
Proceedings of AISB Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive ...
Abstract Based on formal theories of humor and a computational semantic technology for information a...
Society needs humor, not just for entertainment. In the Web age, presentations become more and more ...