Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound and music are media rich in information. Audio and music processing can be approached from a range of perspectives which may or may not consider the meaning and purpose of this information. Computer music and digital audio are being advanced through investigations into emotion, content analysis, and context, and this chapter attempts to highlight the value of considering the information content present in sound, the context of the user being exposed to the sound, and the emotional reactions and interactions that are possible between the user and game sound. We demonstrate that by analysing the information present within media and considering ...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
This chapter explores the reasons for which audio feedback and other sounded responses are designed ...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...
Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound ...
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emot...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
Sound is an important part of almost all media. In games, sounds are used to evoke intense emotions ...
For the past few decades, researchers have increased our understanding of how sound functions within...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Video game audio is more challenging in many regards than traditional linear soundtracking. Soundtra...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
The article focuses on sound and music in computer games in the context of the value of art and desc...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
This chapter explores the reasons for which audio feedback and other sounded responses are designed ...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...
Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound ...
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emot...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
Sound is an important part of almost all media. In games, sounds are used to evoke intense emotions ...
For the past few decades, researchers have increased our understanding of how sound functions within...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Video game audio is more challenging in many regards than traditional linear soundtracking. Soundtra...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
The article focuses on sound and music in computer games in the context of the value of art and desc...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
This chapter explores the reasons for which audio feedback and other sounded responses are designed ...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...