Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning Bogost's chapter offers an introduction to rhetoric in games. First he looks at the way games and their rules embody cultural values, following the work of Brian Sutton-Smith and looking in particular at a few examples from international sports. Then he discusses the relationship between games and ideology, showing how game play can unpack and expose deeply engrained social, cultural, and political assumptions. Finally he discusses the ways videogames make arguments. Drawing on the history of rhetoric, Bogost introduces a notion he calls "procedural rhetoric," the art of persuasion through rule-based representations and interactions
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
What is the difference between a game and life? Is the game really ending when we go back to our eve...
This thesis establishes a theoretical framework for understanding virtual spaces and roleplaying in ...
Since the publication of Ian Bogost's two first books (2006, 2007), procedural rhetoric has been the...
This paper considers the relation between literacy, social media practices and rhetoric, by focusing...
The use of video games for advertising purposes is persuasive communication which directly involves ...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
This paper expands Ian Bogost’s (2007) procedural rhetoric by broadening the rhetorical view of game...
As technology changes, people find new ways to entertain themselves, tell stories, and create imagin...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
Over the past several years, video game studies have benefited from attention to important tools in ...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
This paper will explore with the tools of rhetoric and narratology a specific form of video game rea...
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
What is the difference between a game and life? Is the game really ending when we go back to our eve...
This thesis establishes a theoretical framework for understanding virtual spaces and roleplaying in ...
Since the publication of Ian Bogost's two first books (2006, 2007), procedural rhetoric has been the...
This paper considers the relation between literacy, social media practices and rhetoric, by focusing...
The use of video games for advertising purposes is persuasive communication which directly involves ...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
This paper expands Ian Bogost’s (2007) procedural rhetoric by broadening the rhetorical view of game...
As technology changes, people find new ways to entertain themselves, tell stories, and create imagin...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
Over the past several years, video game studies have benefited from attention to important tools in ...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
This paper will explore with the tools of rhetoric and narratology a specific form of video game rea...
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
What is the difference between a game and life? Is the game really ending when we go back to our eve...