Despite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretic...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Abstract. The combination of music with interactive media enables new forms of expression, can expan...
The article focuses on sound and music in computer games in the context of the value of art and desc...
Despite an emerging interest in the application of dynamic computer music systems to computer games,...
This study contributes to practical discussions on the composition of dynamic music for video games ...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
A game soundscape often includes sounds that are triggered by the game logic according to the player...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
This research is about the creation and use of music for the sandbox type of Massive Multiplayer Onl...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Abstract. The combination of music with interactive media enables new forms of expression, can expan...
The article focuses on sound and music in computer games in the context of the value of art and desc...
Despite an emerging interest in the application of dynamic computer music systems to computer games,...
This study contributes to practical discussions on the composition of dynamic music for video games ...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
A game soundscape often includes sounds that are triggered by the game logic according to the player...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
This research is about the creation and use of music for the sandbox type of Massive Multiplayer Onl...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Abstract. The combination of music with interactive media enables new forms of expression, can expan...
The article focuses on sound and music in computer games in the context of the value of art and desc...