Players in a game are assumed to be totally rational and absolutely smart. However, in reality all players may act in non-rational ways and may fail to understand and find their best actions. In particular, participants in social interactions, such as lotteries and auctions, cannot be expected to always find by themselves the “best-reply” to any situation. Indeed, agents may consult with others about the possible outcome of their actions. It is then up to the counselee to assure the rationality of the consultant’s advice. We present a distributed computer system infrastructure, named rationality authority, that allows safe consultation among (possibly biased) parties. The parties’ advices are adapted only after verifying their feasibility a...