This thesis investigated the feasibility of building a simple and affordable motion capturing system. A pre-study was made to understand the potential uses and benefits of Natural Interaction based devices and accordingly, the Kinect sensor was used as an input device to the system. The implementation of the system was based on a client/server model. The client implemented in C++, was responsible for fetching the skeletal tracking data from the Kinect sensor, and the server, which resided in two different animation programs, implemented in Python and was responsible for making the skeletal data comprehensible to the animators who are the users of the system. The server program was extended to allow the capturing, recording, and retargeting ...
A simple software for capturing human body movements using the Kinect camera. The software can seaml...
Currently the development of robots has reached a high level of complexity. However, it is also acco...
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Aut...
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Captur...
The goal of this thesis is to build a low budget system for motion capture. This includes replaying ...
Kinect is a motion capture sensor device that was originally used for video game controllers, but is...
This bachelor thesis investigates tracking of the human body in a 3D environment using known compute...
The concept of motion capture is used in many industries such as the film and gaming industry. It in...
Artykuł dotyczy tematyki rejestracji ruchu postaci ludzkiej (ang. Motion Capture). Praca pokazuje ja...
This bachelor thesis investigates tracking of the human body in a 3D environment using known compute...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
Microsoft Kinect has been identified as a potential alternative tool in the field of motion capture ...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
3D animation is created using keyframe based system in 3D animation software such as Blender and May...
Motion Capture is currently a widely used technology for character animation, and can be seen as a c...
A simple software for capturing human body movements using the Kinect camera. The software can seaml...
Currently the development of robots has reached a high level of complexity. However, it is also acco...
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Aut...
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Captur...
The goal of this thesis is to build a low budget system for motion capture. This includes replaying ...
Kinect is a motion capture sensor device that was originally used for video game controllers, but is...
This bachelor thesis investigates tracking of the human body in a 3D environment using known compute...
The concept of motion capture is used in many industries such as the film and gaming industry. It in...
Artykuł dotyczy tematyki rejestracji ruchu postaci ludzkiej (ang. Motion Capture). Praca pokazuje ja...
This bachelor thesis investigates tracking of the human body in a 3D environment using known compute...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
Microsoft Kinect has been identified as a potential alternative tool in the field of motion capture ...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
3D animation is created using keyframe based system in 3D animation software such as Blender and May...
Motion Capture is currently a widely used technology for character animation, and can be seen as a c...
A simple software for capturing human body movements using the Kinect camera. The software can seaml...
Currently the development of robots has reached a high level of complexity. However, it is also acco...
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Aut...