This master thesis presents the design of an implementation of a working prototype for an augmented motion capture acting environment. Motion capture (MoCap), the recording of movements to be applied to characters or objects in computer graphics simulations, is widely used in video games, advertisement, and cinema. MoCap is realized through different techniques, where one common problem is the efficiency to capture actor’s motion performances. To capture motions without obstacles for the motion detectors, actors act blindly, without graphic references while acting. Mistakes or a poor correlation between the actors performances and the computer graphics simulation requires the scene either to be taken many times or to be corrected afterwards...
This thesis investigated the feasibility of building a simple and affordable motion capturing system...
Abstract. Virtual humans are employed in many interactive applica-tions, including (serious) games. ...
The concept of motion capture is used in many industries such as the film and gaming industry. It in...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
This report describes a thesis work in computer science that was carried out at Imagination Studios....
Motion capture is a technology that is extensively used in the game and cinema industry but is less ...
Motion capturing technology has been used for quite a while and several research has been done withi...
A huge collection of character animation techniques has been developed to date and impressive result...
The research aims to test and evaluate Motion Capture (MoCap) technology on a live CG animation proj...
Digital content production traditionally requires highly skilled artists and animators to first manu...
With the success of new interactive solution, like the Wii-Remote or the Sony Eyetoy, and more recen...
We present a vision-based performance interface for controlling animated human characters. The syste...
Virtual humans are employed in many interactive applications, including (serious) games. Their motio...
This thesis investigated the feasibility of building a simple and affordable motion capturing system...
Abstract. Virtual humans are employed in many interactive applica-tions, including (serious) games. ...
The concept of motion capture is used in many industries such as the film and gaming industry. It in...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
This report describes a thesis work in computer science that was carried out at Imagination Studios....
Motion capture is a technology that is extensively used in the game and cinema industry but is less ...
Motion capturing technology has been used for quite a while and several research has been done withi...
A huge collection of character animation techniques has been developed to date and impressive result...
The research aims to test and evaluate Motion Capture (MoCap) technology on a live CG animation proj...
Digital content production traditionally requires highly skilled artists and animators to first manu...
With the success of new interactive solution, like the Wii-Remote or the Sony Eyetoy, and more recen...
We present a vision-based performance interface for controlling animated human characters. The syste...
Virtual humans are employed in many interactive applications, including (serious) games. Their motio...
This thesis investigated the feasibility of building a simple and affordable motion capturing system...
Abstract. Virtual humans are employed in many interactive applica-tions, including (serious) games. ...
The concept of motion capture is used in many industries such as the film and gaming industry. It in...