Physics engines are collections of API-like software designed for video games, movies and scientific simulations. While physics engines often come in many shapes and designs, all engines can benefit from an increase in speed via parallelization. However, despite this need for increased speed, it is uncommon to encounter a parallelized physics engine today. Many engines are long-standing projects and changing them to support parallelization is too costly to consider as a practical matter. Parallelization needs to be considered from the design stages through completion to ensure adequate implementation. In this project we develop a realistic approach to simulate physics in a parallel environment. Utilizing many techniques we establish a pract...
The dissipative particle dynamics simulation is usually used to study polymer in mesoscopic space. T...
A unifying framework for various formulations of the dynamics of open-chain rigid multibody systems ...
The algorithmic structure was examined of the vectorizable Stanford particle simulation (SPS) method...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
This paper addresses three questions related to the use of parallel computing in Multibody Dynamics ...
Rigid body simulation is an integral part of Virtual Environments (VE) for autonomous planning, trai...
Copyright: © 2015 Materials Research SocietyThis article discusses novel algorithms for molecular-dy...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
We describe a general strategy we have found effective for parallelizing solid mechanics simula- tio...
Published under license in Journal of Physics: Conference Series.Recently, an alternative strategy f...
Parallel computer programs are used to speed up the calculation of computationally-demanding scienti...
Parallel programming allows the speed of computations to be increased by using multiple processors o...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
International audienceIn this paper we propose a parallelization of interactive physical simulations...
Parallel programming is a hot topic among scientists and engineers. The number of parallel machines ...
The dissipative particle dynamics simulation is usually used to study polymer in mesoscopic space. T...
A unifying framework for various formulations of the dynamics of open-chain rigid multibody systems ...
The algorithmic structure was examined of the vectorizable Stanford particle simulation (SPS) method...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
This paper addresses three questions related to the use of parallel computing in Multibody Dynamics ...
Rigid body simulation is an integral part of Virtual Environments (VE) for autonomous planning, trai...
Copyright: © 2015 Materials Research SocietyThis article discusses novel algorithms for molecular-dy...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
We describe a general strategy we have found effective for parallelizing solid mechanics simula- tio...
Published under license in Journal of Physics: Conference Series.Recently, an alternative strategy f...
Parallel computer programs are used to speed up the calculation of computationally-demanding scienti...
Parallel programming allows the speed of computations to be increased by using multiple processors o...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
International audienceIn this paper we propose a parallelization of interactive physical simulations...
Parallel programming is a hot topic among scientists and engineers. The number of parallel machines ...
The dissipative particle dynamics simulation is usually used to study polymer in mesoscopic space. T...
A unifying framework for various formulations of the dynamics of open-chain rigid multibody systems ...
The algorithmic structure was examined of the vectorizable Stanford particle simulation (SPS) method...