The algorithmic structure was examined of the vectorizable Stanford particle simulation (SPS) method and the structure is reformulated in data parallel form. Some of the SPS algorithms can be directly translated to data parallel, but several of the vectorizable algorithms have no direct data parallel equivalent. This requires the development of new, strictly data parallel algorithms. In particular, a new sorting algorithm is developed to identify collision candidates in the simulation and a master/slave algorithm is developed to minimize communication cost in large table look up. Validation of the method is undertaken through test calculations for thermal relaxation of a gas, shock wave profiles, and shock reflection from a stationary wall....
Simulations of interacting particles are common in science and engineering, appearing in such divers...
Physics engines are collections of API-like software designed for video games, movies and scientific...
The O(N) hierarchical N–body algorithms and Massively Parallel Processors allow particle systems of ...
The data parallel implementation of a particle simulation for hypersonic rarefied flow described by ...
A very efficient direct particle simulation algorithm for hypersonic rarefied flows is presented and...
A particle simulation code was developed that is suited to Multiple Instruction Multiple Data multip...
The development of multiprocessor simulations from a serial set of ordinary differential equations d...
Key strategies used in the development of a scalable, three-dimensional direct simulation Monte Carl...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2005.In...
Highly parallel computing architectures are the only means to achieve the computation rates demanded...
The implementation and the performance of a parallel spatial direct numerical simulation (PSDNS) cod...
The adaptation of a finite element program with explicit time integration to a massively parallel SI...
Computer simulations using the multi-particle code PARMELA with a three-dimensional point-by-point s...
A review of the development of parallel computing ispresented, followed by a summary of currently re...
Phase I is complete for the development of a Computational Fluid Dynamics parallel code with automat...
Simulations of interacting particles are common in science and engineering, appearing in such divers...
Physics engines are collections of API-like software designed for video games, movies and scientific...
The O(N) hierarchical N–body algorithms and Massively Parallel Processors allow particle systems of ...
The data parallel implementation of a particle simulation for hypersonic rarefied flow described by ...
A very efficient direct particle simulation algorithm for hypersonic rarefied flows is presented and...
A particle simulation code was developed that is suited to Multiple Instruction Multiple Data multip...
The development of multiprocessor simulations from a serial set of ordinary differential equations d...
Key strategies used in the development of a scalable, three-dimensional direct simulation Monte Carl...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2005.In...
Highly parallel computing architectures are the only means to achieve the computation rates demanded...
The implementation and the performance of a parallel spatial direct numerical simulation (PSDNS) cod...
The adaptation of a finite element program with explicit time integration to a massively parallel SI...
Computer simulations using the multi-particle code PARMELA with a three-dimensional point-by-point s...
A review of the development of parallel computing ispresented, followed by a summary of currently re...
Phase I is complete for the development of a Computational Fluid Dynamics parallel code with automat...
Simulations of interacting particles are common in science and engineering, appearing in such divers...
Physics engines are collections of API-like software designed for video games, movies and scientific...
The O(N) hierarchical N–body algorithms and Massively Parallel Processors allow particle systems of ...