This paper describes the design and implementation of a case-study based investigation using immersive virtual reality as a treatment for phantom limb pain. The authors' work builds upon prior research which has found the use of a mirror box (where the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) can reduce phantom limb pain and voluntary movement to paralyzed phantom limbs for some amputees. The present project involves the transposition of movements made by amputees' anatomical limb into movements of a virtual limb which is presented in the phenomenal space of their phantom limb. The three case studies presented here provide qualitative data which provide tentative support...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...
This paper describes a study protocol to investigate the use of immersive virtual reality as a treat...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Purpose: This paper describes the design and implementation of a case-study based investigation usin...
This papers reviews the development and evidence for the efficacy of virtual reality in the treatmen...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Up to 90% of amputees experience sensations in their phantom limb, often including strong, persisten...
Phantom sensation and phantom pain are common after limb amputation. Previous research documents inc...
Phantom sensation and phantom pain are common after limb amputation. Previous research documents inc...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...
This paper describes a study protocol to investigate the use of immersive virtual reality as a treat...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Purpose: This paper describes the design and implementation of a case-study based investigation usin...
This papers reviews the development and evidence for the efficacy of virtual reality in the treatmen...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Up to 90% of amputees experience sensations in their phantom limb, often including strong, persisten...
Phantom sensation and phantom pain are common after limb amputation. Previous research documents inc...
Phantom sensation and phantom pain are common after limb amputation. Previous research documents inc...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
The purpose of this study is to generate a virtual reality solution to the neurological problem refe...