This papers reviews the development and evidence for the efficacy of virtual reality in the treatment of phantom limb pain experienced by most people following amputation of a limb. The theoretical and empirical antecedents to this development are outlined, followed by consideration of the characteristics and empirical work of three systems which have been reported in academic literature. The paper concludes with a critique of these systems and offer suggestions for future work
Purpose: This paper describes the design and implementation of a case-study based investigation usin...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...
This paper describes the design and implementation of a case-study based investigation using immersi...
This paper describes a study protocol to investigate the use of immersive virtual reality as a treat...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Purpose: The aim of this systematic review was to assess the effect of virtual representation of bod...
Purpose: The aim of this systematic review was to assess the effect of virtual representation of bod...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Purpose: This paper describes the design and implementation of a case-study based investigation usin...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...
This paper describes the design and implementation of a case-study based investigation using immersi...
This paper describes a study protocol to investigate the use of immersive virtual reality as a treat...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Purpose: The aim of this systematic review was to assess the effect of virtual representation of bod...
Purpose: The aim of this systematic review was to assess the effect of virtual representation of bod...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results ...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Purpose: This paper describes the design and implementation of a case-study based investigation usin...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...
The objective is to analyze the use of the emerging 3D computer technology of VirtualReality in the ...