[[abstract]]Because the duration of traditional rehabilitation is extremely long and therapy process is very boring, patients are reluctant to finish the whole treatment plan. Therefore, the rehabilitation effect is not as good as expected. It is known that games can promote patients' concentration and dedication, as well as shift attentions of patients' uncomfortableness during rehabilitation. Incorporating game technology in rehabilitation program seems to be a promising approach. In this research, a game system used for shoulder rehabilitation is developed. The mechanical parts and electric circuits are integrated to simulate the functionalities of a shoulder wheel. Moreover, several games are also designed to fit the needs of rehabilita...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
BACKGROUND:Gamification has become increasingly important both in research and in practice. Particul...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Frozen shoulder is a common condition characterized by painful and limited range of motion. Using in...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
This project focuses on the design of a prototype, with the objective to create an assistive and aug...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
BACKGROUND:Gamification has become increasingly important both in research and in practice. Particul...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Frozen shoulder is a common condition characterized by painful and limited range of motion. Using in...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
This project focuses on the design of a prototype, with the objective to create an assistive and aug...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...