Best-response sets (Pearce, 1984 [28]) characterize the epistemic condition of "rationality and common belief of rationality." When rationality incorporates a weak-dominance (admissibility) requirement, the self-admissible set (SAS) concept (Brandenburger, Friedenberg, and Keisler, 2008 [17]) characterizes "rationality and common assumption of rationality." We analyze the behavior of SAS's in some games of interest--Centipede, the Finitely Repeated Prisoner's Dilemma, and Chain Store. We then establish some general properties of SAS's, including a characterization in perfect-information games.Admissibility Weak dominance Self-admissible sets Iterated admissibility Epistemic game theory Perfect-information games
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
In this paper we focus on dynamic games with almost perfect information, that is, at every stage som...
Suppose that each player in a game is rational, each player thinks the other players are rational, a...
The implications of assuming that it is commonly known that players consider only admissible best re...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
We characterize three interrelated solution concepts in epistemic game theory: permissibility, prope...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
In this paper we focus on dynamic games with almost perfect information, that is, at every stage som...
Suppose that each player in a game is rational, each player thinks the other players are rational, a...
The implications of assuming that it is commonly known that players consider only admissible best re...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
We characterize three interrelated solution concepts in epistemic game theory: permissibility, prope...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
Within an epistemic model for two-player extensive games, we formalize the event that each player be...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
Players in a game are assumed to be totally rational and absolutely smart. However, in reality all p...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
In this paper we focus on dynamic games with almost perfect information, that is, at every stage som...