Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition: if it is represented through a win-set, a coloured condition, a Zielonka-DAG or Emerson-Lei formulae, the winner problem is pspace-complete; if the winning condition is represented as a Zielonka tree, the winner problem belongs to np and conp. In this paper, we show that explicit Muller games can be solved in polynomial time, and provide an effective algorithm to compute the winning regions
Abstract—We transform a Muller game with n vertices into a safety game with (n!)3 vertices whose sol...
In this paper, we relate the problem of determining the chromatic memory requirements of Muller cond...
AbstractWe propose a pattern for designing algorithms that run in polynomial time by construction an...
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The ...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
Muller games are played by two players moving a token along a graph; the winner is determined by the...
Abstract. Muller games are played by two players moving a token along a graph; the winner is determi...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
This work studies the following question: can plays in a Muller game be stopped after a finite numbe...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
We propose a pattern for designing algorithms that run in polynomial time by construction and undera...
We consider an extension of Church\u27s synthesis problem to ordinals by adding limit transitions to...
Abstract—We transform a Muller game with n vertices into a safety game with (n!)3 vertices whose sol...
In this paper, we relate the problem of determining the chromatic memory requirements of Muller cond...
AbstractWe propose a pattern for designing algorithms that run in polynomial time by construction an...
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The ...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
Muller games are played by two players moving a token along a graph; the winner is determined by the...
Abstract. Muller games are played by two players moving a token along a graph; the winner is determi...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
This work studies the following question: can plays in a Muller game be stopped after a finite numbe...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
We propose a pattern for designing algorithms that run in polynomial time by construction and undera...
We consider an extension of Church\u27s synthesis problem to ordinals by adding limit transitions to...
Abstract—We transform a Muller game with n vertices into a safety game with (n!)3 vertices whose sol...
In this paper, we relate the problem of determining the chromatic memory requirements of Muller cond...
AbstractWe propose a pattern for designing algorithms that run in polynomial time by construction an...