Abstract only availableIn modern computer graphics, especially in the field of modeling and animation, polygons are the preferred method used to design three dimensional objects. However, because polygons are made up of vertices and linear edges, they are not inherently smooth. Furthermore, many physical objects cannot be accurately recreated using only flat, concave, or convex polygons. One method to solving this problem uses cubic curves, curves with a degree of three, to define surfaces in three dimensional space. Cubic curves are inherently smooth, and allow for surfaces of any type to be replicated with the utmost authenticity. Using an interactive curve editor, a program to create, edit, and manipulate cubic curves, the results show t...