The effectiveness of an interactive computer game designed to alert children to dangers on the Internet and to encourage them to develop their own guidelines for Internet safety is assessed. Pre- and post-test data were collected from a treatment (n = 181) and comparison group (n = 157) of Grade 6 and 7 students from 8 elementary schools in and around a large Western Canadian city. Reported frequencies of risky online behaviours, Internet safety-related attitudes, and number of Internet safety guidelines were measured in a questionnaire format. Initial frequencies of risky online behaviours and attitudes were quite low, making it difficult to demonstrate change due to playing the computer game. Subjects who had played the game, however, wro...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
Multiplayer games are becoming an important part of Internet use, and have been the subject of many ...
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) des...
Virtually all school learners today have access to ICT devices and the internet at home or at school...
Part 2: Work in ProgressInternational audienceIn this paper an e-learning game prototype for primary...
Game and gamification elements are increasingly seeing use as part of interface designs for applicat...
A range of electronic resources, including video-based instruction, are used to promote cybersafety ...
A range of electronic resources, including video-based instruction, are used to promote cybersafety ...
Many programs exist to prevent bullying and cyberbullying. Nevertheless, despite evidence of the num...
Despite the growing concern of caregivers as their children spend an increasing amount of time on th...
Despite the growing concern of caregivers as their children spend an increasing amount of time on th...
This psycho-educational strategy, in the form of a website, was designed to educate adolescents in s...
The Child Safety Awareness Project develops an online games-based educational resource to provide an...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
Multiplayer games are becoming an important part of Internet use, and have been the subject of many ...
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) des...
Virtually all school learners today have access to ICT devices and the internet at home or at school...
Part 2: Work in ProgressInternational audienceIn this paper an e-learning game prototype for primary...
Game and gamification elements are increasingly seeing use as part of interface designs for applicat...
A range of electronic resources, including video-based instruction, are used to promote cybersafety ...
A range of electronic resources, including video-based instruction, are used to promote cybersafety ...
Many programs exist to prevent bullying and cyberbullying. Nevertheless, despite evidence of the num...
Despite the growing concern of caregivers as their children spend an increasing amount of time on th...
Despite the growing concern of caregivers as their children spend an increasing amount of time on th...
This psycho-educational strategy, in the form of a website, was designed to educate adolescents in s...
The Child Safety Awareness Project develops an online games-based educational resource to provide an...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
M.Ed. (Educational Psychology)“Surfing Safely” was an educational initiative created by the research...
Multiplayer games are becoming an important part of Internet use, and have been the subject of many ...