poster abstractCurrently there are few methodologies for introducing cyber security to young adolescents. This area of research will examine the importance of teaching cyber security at an early age as well as the significance of introducing cyber security through the use of digital game based learning. Within this study, cyber security will be taught to a sample of young adolescents through the use of a capture the flag style game, JagWaRz Junior. The effectiveness of JagWaRz Junior will be quantitatively measured through a pretest and posttest presented to the participants. Overall, this game will encompass ways to handle many of the risks that come with Internet usage at an early age. These risks include but are not limited to cyber bull...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Part 2: Work in ProgressInternational audienceIn this paper an e-learning game prototype for primary...
Part 1: WISE 8International audienceCyber technology and information resources are both fundamental ...
Virtually all school learners today have access to ICT devices and the internet at home or at school...
Contribution: This paper presents a systematic literature review of research concerning cyber securi...
Game based learning is a new game play mechanism that the players explore various aspects of game pl...
The increasing demand for global cybersecurity workforce made it a critical mission for universities...
The importance of digital security awareness is not only related to privacy protection but also incl...
The importance of digital security awareness is not only related to privacy protection but also incl...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Part 4: End-User SecurityInternational audienceChildren today are more exposed to cyberspace and cyb...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Technologies are increasingly becoming a part of the daily lives of younger generations and with no ...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Part 2: Work in ProgressInternational audienceIn this paper an e-learning game prototype for primary...
Part 1: WISE 8International audienceCyber technology and information resources are both fundamental ...
Virtually all school learners today have access to ICT devices and the internet at home or at school...
Contribution: This paper presents a systematic literature review of research concerning cyber securi...
Game based learning is a new game play mechanism that the players explore various aspects of game pl...
The increasing demand for global cybersecurity workforce made it a critical mission for universities...
The importance of digital security awareness is not only related to privacy protection but also incl...
The importance of digital security awareness is not only related to privacy protection but also incl...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Part 4: End-User SecurityInternational audienceChildren today are more exposed to cyberspace and cyb...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Technologies are increasingly becoming a part of the daily lives of younger generations and with no ...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Internet has brought a huge transformation in many aspects of our life as it is one of the biggest ...
Part 2: Work in ProgressInternational audienceIn this paper an e-learning game prototype for primary...