[[abstract]]The performance of VLSI graphics processors is rising rapidly with the incorporation of specialized 3D geometry processing hardware into the graphics accelerator. Due to memory and bus bandwidth limitations, host systems often cannot deliver geometric data to graphics processors fast enough to saturate their processing capability. This paper proposes a compression scheme designed to alleviate the bandwidth bottleneck by transmitting triangle meshes to the graphics engine as an instruction stream. Controlling a vertex cache within the graphics subsystem allows redundant vertex transmissions and thus transformations to be virtually eliminated. The non-vertex bandwidth overhead is approximately 2-4 bits/triangle, which is less than...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
An ideal triangle mesh compression technology would simultaneously support the following three objec...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
We present a vertex compression technique suitable for efficient decompression on graphics hardware....
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. ...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
An ideal triangle mesh compression technology would simultaneously support the following three objec...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
An ideal triangle mesh compression technology would simultaneously support the following three objec...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
We present a vertex compression technique suitable for efficient decompression on graphics hardware....
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. ...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
An ideal triangle mesh compression technology would simultaneously support the following three objec...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
An ideal triangle mesh compression technology would simultaneously support the following three objec...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...