Player immersion is the holy grail of computer game designers particularly in environments such as those found in first-person shooters. However, little is understood about the processes of immersion and much is assumed. This is certainly the case with sound and its immersive potential. Some theoretical work explores this sonic relationship but little experimental data exist to either confirm or invalidate existing theories and assumptions. This paper summarizes and reports on the results of a preliminary psychophysiological experiment to measure human arousal and valence in the context of sound and immersion in first-person shooter computer games. It is conducted in the context of a larger set of psychophysiological investigations assessin...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
Gameplay research about experiential phenomena is a challenging undertaking, given the variety of ex...
This study investigates the relationship between environmental game sounds and arousal level, lookin...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This study investigated gamers’ auditory experiences as after effects of playing. This was done by c...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
Gameplay research about experiential phenomena is a challenging undertaking, given the variety of ex...
This study investigates the relationship between environmental game sounds and arousal level, lookin...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This study investigated gamers’ auditory experiences as after effects of playing. This was done by c...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...