We investigate optimal load balancing strategies for a scal-able parallel game server architecture. Our work develops from an existing multi-threaded implementation of the Quake World game server: we investigate the comparative efficiency of different load-balancing algorithms, and determine how different metrics can be used to analyse performance.We find that achieving optimal performance is a trade-off between achieving an even workload distribution whilst minimising intra-frame wait time, and that a combined set of metrics is required to understand how load balancing affects performance. © 2010 EUROSIS-ETI.</p
The study investigates various load balancing strategies to improve the performance of distributed c...
Distributed computing is being used in several fields to solve many computation intensive problems. ...
A parallel concurrent application runs most efficiently and quickly when the workload is distributed...
Abstract. In this work, we investigate the impact of issues related to performance, parallelization,...
Multi-player online games are on the rise with mil-lions of registered player and hundreds of thousa...
Large scale interactive online games aim to support a very large number of game players simultaneous...
In parallel computing, obtaining maximal performance is often mandatory to solve large and complex p...
Parallel iterative applications often suffer from load imbalance, one of the most critical performan...
Load balancing (LB) is crucial for the efficient operation of big server clusters. In the past, many...
A key point in parallel systems design is the way clients requests are forwarded and distributed amo...
Multi-player game servers present an interesting computational challenge since the desire to support...
Load balancing is critical for the performance of big server clusters. Although many load balancers ...
In this thesis, we study parallelization of multiplayer games using software Transactional Memory (S...
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architectu...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
The study investigates various load balancing strategies to improve the performance of distributed c...
Distributed computing is being used in several fields to solve many computation intensive problems. ...
A parallel concurrent application runs most efficiently and quickly when the workload is distributed...
Abstract. In this work, we investigate the impact of issues related to performance, parallelization,...
Multi-player online games are on the rise with mil-lions of registered player and hundreds of thousa...
Large scale interactive online games aim to support a very large number of game players simultaneous...
In parallel computing, obtaining maximal performance is often mandatory to solve large and complex p...
Parallel iterative applications often suffer from load imbalance, one of the most critical performan...
Load balancing (LB) is crucial for the efficient operation of big server clusters. In the past, many...
A key point in parallel systems design is the way clients requests are forwarded and distributed amo...
Multi-player game servers present an interesting computational challenge since the desire to support...
Load balancing is critical for the performance of big server clusters. Although many load balancers ...
In this thesis, we study parallelization of multiplayer games using software Transactional Memory (S...
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architectu...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
The study investigates various load balancing strategies to improve the performance of distributed c...
Distributed computing is being used in several fields to solve many computation intensive problems. ...
A parallel concurrent application runs most efficiently and quickly when the workload is distributed...