We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that almost every game that is 'generic' (without indifferences) and has a pure Nash equilibrium and a 'large' number of players is connected, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in almost every large generic game that has one (which contrasts with the known fact that there is no such dynamic that lea...
We introduce a game-theoretic model for network formation inspired by earlier stochastic models that...
Algorithmic game theory studies computational and algorithmic questions arising from the behavior of...
We now have an impressive list of tractability results — polynomial-time algorithms and quickly conv...
We study how the structure of the interaction graph of a game affects the existence of pure Nash equ...
We analyze the performance of the best-response dynamic across all normal-form games using a random ...
In this paper we examine the relationship between the flow of the replicator dynamic, the continuum ...
In the same way that traditional game theory captured the minds of economists and allowed complex pr...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
We consider discrete-time learning dynamics in finite strategic form games, and show that games that...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
Economics and game theory are replete with examples of parameterized games. We show that all minimal...
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibriu...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To asses...
In previous work we considered a model of a dynamically evolving network of interactions between a g...
We introduce a game-theoretic model for network formation inspired by earlier stochastic models that...
Algorithmic game theory studies computational and algorithmic questions arising from the behavior of...
We now have an impressive list of tractability results — polynomial-time algorithms and quickly conv...
We study how the structure of the interaction graph of a game affects the existence of pure Nash equ...
We analyze the performance of the best-response dynamic across all normal-form games using a random ...
In this paper we examine the relationship between the flow of the replicator dynamic, the continuum ...
In the same way that traditional game theory captured the minds of economists and allowed complex pr...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
We consider discrete-time learning dynamics in finite strategic form games, and show that games that...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
Economics and game theory are replete with examples of parameterized games. We show that all minimal...
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibriu...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To asses...
In previous work we considered a model of a dynamically evolving network of interactions between a g...
We introduce a game-theoretic model for network formation inspired by earlier stochastic models that...
Algorithmic game theory studies computational and algorithmic questions arising from the behavior of...
We now have an impressive list of tractability results — polynomial-time algorithms and quickly conv...