We introduce a game-theoretic model for network formation inspired by earlier stochastic models that mix localized and long-distance connectivity. In this model, players may purchase edges at distance d at a cost of d α, and wish to minimize the sum of their edge purchases and their average distance to other players. In this model, we show there is a striking “small world ” threshold phenomenon: in two dimensions, if α < 2 then every Nash equilibrium results in a network of constant diameter (independent of network size), and if α> 2 then every Nash equilibrium results in a network whose diameter grows as a root of the network size, and thus is unbounded. We contrast our results with those of Kleinberg [8] in a stochastic model, and e...
Network creation games have been extensively studied, both by economists and computer scientists, du...
We consider the problem of network formation in a distributed fashion. Network formation is modeled ...
We study linear quadratic games played on a network. Agents face peer effects with distance-one neig...
We introduce a game-theoretic model for network formation inspired by earlier stochastic models that...
Kleinberg proposed a family of small-world networks to explain the navigability of large-scale real-...
We study the dynamics of a game-theoretic network formation model that yields large-scale small-worl...
Kleinberg proposed a family of small-world networks to ex-plain the navigability of large-scale real...
Kleinberg proposed a family of small-world networks to ex-plain the navigability of large-scale real...
We study the dynamics of a game-theoretic network formation model that yields large-scale small-worl...
A network creation game simulates a decentralized and noncooperative construction of a communication...
We present a network formation model based on a particularly interesting class of networks in social...
Network creation games have been extensively used as mathematical models to capture the key aspects ...
We consider the problem of network formation in a distributed fashion. Network formation is modeled ...
A population of players is considered in which each player may select his neighbors in order to play...
Network creation games have been extensively studied, both by economists and computer scientists, du...
Network creation games have been extensively studied, both by economists and computer scientists, du...
We consider the problem of network formation in a distributed fashion. Network formation is modeled ...
We study linear quadratic games played on a network. Agents face peer effects with distance-one neig...
We introduce a game-theoretic model for network formation inspired by earlier stochastic models that...
Kleinberg proposed a family of small-world networks to explain the navigability of large-scale real-...
We study the dynamics of a game-theoretic network formation model that yields large-scale small-worl...
Kleinberg proposed a family of small-world networks to ex-plain the navigability of large-scale real...
Kleinberg proposed a family of small-world networks to ex-plain the navigability of large-scale real...
We study the dynamics of a game-theoretic network formation model that yields large-scale small-worl...
A network creation game simulates a decentralized and noncooperative construction of a communication...
We present a network formation model based on a particularly interesting class of networks in social...
Network creation games have been extensively used as mathematical models to capture the key aspects ...
We consider the problem of network formation in a distributed fashion. Network formation is modeled ...
A population of players is considered in which each player may select his neighbors in order to play...
Network creation games have been extensively studied, both by economists and computer scientists, du...
Network creation games have been extensively studied, both by economists and computer scientists, du...
We consider the problem of network formation in a distributed fashion. Network formation is modeled ...
We study linear quadratic games played on a network. Agents face peer effects with distance-one neig...