Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable users to interact on the go. However, diverging input and output fidelities of these devices can lead to interaction seams that can inhibit efficient mobile interaction, when users employ multiple devices at once. We present MultiFi, an interactive system that combines the strengths of multiple displays and overcomes the seams of mobile interaction with widgets distributed over multiple devices. A comparative user study indicates that combined head-mounted display and smartwatch interfaces can outperform interaction with single wearable devices
International audienceThe rapid evolution of multi-display environments (MDEs) has created a vacuum ...
BACKGROUNDCoordinated multi-display environments from the desktop, second-screen to gigapixel displa...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
This work was supported by the EU FP7 project MAGELLAN under the grant number ICT-FP7-611526.Display...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
The uptake of wearable technology suggests that the time is ripe to explore new opportunities for im...
People are increasingly interacting with an ecology of devices that include smartwatches, smartphone...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
The ever-increasing ubiquity of smart devices is creating new opportunities for people to interact a...
Wrist-worn smart devices such as smartwatches and smart health trackers have transformed the way we ...
We are exploring whether two currently mass marketed wearable devices, the smartwatch (SW) and head...
As wearable devices become more popular, situations where there are multiple persons present with su...
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls ar...
International audienceThe rapid evolution of multi-display environments (MDEs) has created a vacuum ...
BACKGROUNDCoordinated multi-display environments from the desktop, second-screen to gigapixel displa...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
This work was supported by the EU FP7 project MAGELLAN under the grant number ICT-FP7-611526.Display...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
The uptake of wearable technology suggests that the time is ripe to explore new opportunities for im...
People are increasingly interacting with an ecology of devices that include smartwatches, smartphone...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
The ever-increasing ubiquity of smart devices is creating new opportunities for people to interact a...
Wrist-worn smart devices such as smartwatches and smart health trackers have transformed the way we ...
We are exploring whether two currently mass marketed wearable devices, the smartwatch (SW) and head...
As wearable devices become more popular, situations where there are multiple persons present with su...
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls ar...
International audienceThe rapid evolution of multi-display environments (MDEs) has created a vacuum ...
BACKGROUNDCoordinated multi-display environments from the desktop, second-screen to gigapixel displa...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...