This work was supported by the EU FP7 project MAGELLAN under the grant number ICT-FP7-611526.Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable users to interact on the go. However, diverging input and output fidelities of these devices can lead to interaction seams that can inhibit efficient mobile interaction, when users employ multiple devices at once. We present MultiFi, an interactive system that combines the strengths of multiple displays and overcomes the seams of mobile interaction with widgets distributed over multiple devices. A comparative user study indicates that combined head-mounted display and smartwatch interfaces can outperform interaction with single wearable devices.Postp...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
CHI EA '14 Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto CanadaTh...
Mobile interaction is shifting from a single device to simultaneous interaction with ensembles of de...
Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
The uptake of wearable technology suggests that the time is ripe to explore new opportunities for im...
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls ar...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
BACKGROUND Coordinated multi-display environments from the desktop, second-screen to gigapixel displ...
People are increasingly interacting with an ecology of devices that include smartwatches, smartphone...
As wearable devices become more popular, situations where there are multiple persons present with su...
The rapid evolution of multi-display environments (MDEs) has created a vacuum in need of novel input...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
CHI EA '14 Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto CanadaTh...
Mobile interaction is shifting from a single device to simultaneous interaction with ensembles of de...
Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
The uptake of wearable technology suggests that the time is ripe to explore new opportunities for im...
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls ar...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
BACKGROUND Coordinated multi-display environments from the desktop, second-screen to gigapixel displ...
People are increasingly interacting with an ecology of devices that include smartwatches, smartphone...
As wearable devices become more popular, situations where there are multiple persons present with su...
The rapid evolution of multi-display environments (MDEs) has created a vacuum in need of novel input...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
CHI EA '14 Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto CanadaTh...
Mobile interaction is shifting from a single device to simultaneous interaction with ensembles of de...