Gadgets are electronic devices that have special functions in their use, which have changed the way humans communicate by exceeding the limitations of space and time. The use of gadgets beyond the time limit can increase health risks. Knowledge is one of the factors that can influence gadget use behavior. So it is necessary to have health education about the impact of gadget use on health to students. The purpose of this study is to determine the effect on the level of knowledge of students about the impact of gadget use on health. This type of research is quantitative using total sampling technique. The research method used is a research method with a quasi experimental design in the form of a one-group pretest-posttest design. The populat...
Gadgets are tools that can be used to receive, search and obtain various sources of information from...
The study alms to analyze the impact of using gadgets on the character profile of fifth grade studen...
Penggunaan gadget kini banyak diminati termasuk anak usia sekolah dasar. Adanya gadget akan cukup me...
This study aims to find out, study, and describe school policies on the use of gadgets in SDN 13/I R...
The progress of the age in the field of technology is growing. The technology that is very popular i...
Gadget merupakan salah satu alat komunikasi yang tidak bisa dipisahkan dalam kehidupan manusia. Sehi...
Penelitian ini bertujuan untuk mengetahui pengaruh negatif penggunaan gadget terhadap perilaku belaj...
Penelitian ini bertujuan untuk mengetahui dampak penggunaan gadget terhadap perilaku sosial an...
Efek negatif pengguanaan teknologi khususnya gadget telah lama terjadi pada berbagai pihak salah sat...
A gadget is a small machine or electronic device that is often used practically and has features tha...
The background of this research problem is that SDN Bareng 3, which has a superior vision in achieve...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Tidak dinafikan penggunaan gadget khususnya di kalangan siswa sekolah dasar menghasilkan d...
Tujuan penelitian ini adalah untuk mendeskripsikan kebijakan sekolah dalam penggunaan gadged siswa S...
Abstract: Gadget addiction became a serious problem for teenagesrs aged groups. Excessive gadgets al...
Gadgets are tools that can be used to receive, search and obtain various sources of information from...
The study alms to analyze the impact of using gadgets on the character profile of fifth grade studen...
Penggunaan gadget kini banyak diminati termasuk anak usia sekolah dasar. Adanya gadget akan cukup me...
This study aims to find out, study, and describe school policies on the use of gadgets in SDN 13/I R...
The progress of the age in the field of technology is growing. The technology that is very popular i...
Gadget merupakan salah satu alat komunikasi yang tidak bisa dipisahkan dalam kehidupan manusia. Sehi...
Penelitian ini bertujuan untuk mengetahui pengaruh negatif penggunaan gadget terhadap perilaku belaj...
Penelitian ini bertujuan untuk mengetahui dampak penggunaan gadget terhadap perilaku sosial an...
Efek negatif pengguanaan teknologi khususnya gadget telah lama terjadi pada berbagai pihak salah sat...
A gadget is a small machine or electronic device that is often used practically and has features tha...
The background of this research problem is that SDN Bareng 3, which has a superior vision in achieve...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Tidak dinafikan penggunaan gadget khususnya di kalangan siswa sekolah dasar menghasilkan d...
Tujuan penelitian ini adalah untuk mendeskripsikan kebijakan sekolah dalam penggunaan gadged siswa S...
Abstract: Gadget addiction became a serious problem for teenagesrs aged groups. Excessive gadgets al...
Gadgets are tools that can be used to receive, search and obtain various sources of information from...
The study alms to analyze the impact of using gadgets on the character profile of fifth grade studen...
Penggunaan gadget kini banyak diminati termasuk anak usia sekolah dasar. Adanya gadget akan cukup me...