Gadgets are tools that can be used to receive, search and obtain various sources of information from outside with a wide range of information. The purpose of this research is to analyze how student learning outcomes at SMA Negeri 2 Gunungsitoli are influenced by the use of technology. The type of research used is descriptive quantitative research. The population in this study were 387 students at SMA Negeri 2 Gunungsitoli and the sample was determined using a non-probability type with a purposive sampling technique of 197 people with a significant level of 5%. Data collection techniques used are observation, documentation and questionnaires. For data processing, namely conducting validity tests, reliability tests, and correlation tests. The...
INDONESIA: Perkembangan teknologi informasi dan komunikasi membawa pengaruh pada banyak bidang, t...
As time and technology develop, humans are now creating tools that can facilitate communication betw...
Gadgets are electronic devices that have special functions in their use, which have changed the way ...
Gadgets are tools that can be used to receive, search and obtain various sources of information from...
The purpose of this research is to discover the effect of gadget as learning platform, the learning ...
A gadget is a small machine or electronic device that is often used practically and has features tha...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Penelitian ini bertujuan untuk mengetahui pengaruh negatif penggunaan gadget terhadap perilaku belaj...
The purpose of this study is to determine the effect of the use of gadget in learning activities to ...
This study aims to provide an overview of the Effect of Gadget Use on Social Behavior and Learning A...
AbstractGadget have many positive effect for children to search education books, for open mind and t...
Interest in learning is an encouragement that students have to carry out learning activities in orde...
The study alms to analyze the impact of using gadgets on the character profile of fifth grade studen...
Learning is a process which can determine the success of learning. The process of learning done over...
Education is an activity that is carried out in guiding and directing someone. With education, it ca...
INDONESIA: Perkembangan teknologi informasi dan komunikasi membawa pengaruh pada banyak bidang, t...
As time and technology develop, humans are now creating tools that can facilitate communication betw...
Gadgets are electronic devices that have special functions in their use, which have changed the way ...
Gadgets are tools that can be used to receive, search and obtain various sources of information from...
The purpose of this research is to discover the effect of gadget as learning platform, the learning ...
A gadget is a small machine or electronic device that is often used practically and has features tha...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Penelitian ini bertujuan untuk mengetahui pengaruh negatif penggunaan gadget terhadap perilaku belaj...
The purpose of this study is to determine the effect of the use of gadget in learning activities to ...
This study aims to provide an overview of the Effect of Gadget Use on Social Behavior and Learning A...
AbstractGadget have many positive effect for children to search education books, for open mind and t...
Interest in learning is an encouragement that students have to carry out learning activities in orde...
The study alms to analyze the impact of using gadgets on the character profile of fifth grade studen...
Learning is a process which can determine the success of learning. The process of learning done over...
Education is an activity that is carried out in guiding and directing someone. With education, it ca...
INDONESIA: Perkembangan teknologi informasi dan komunikasi membawa pengaruh pada banyak bidang, t...
As time and technology develop, humans are now creating tools that can facilitate communication betw...
Gadgets are electronic devices that have special functions in their use, which have changed the way ...