In interactive systems high latency affects user performance and experience. This is especially problematic in video games. A large number of studies on this topic investigated the effects of constant, high latency. However, in practice, latency is never constant but varies by up to 100 ms due to variations in processing time and delays added by polling between system components. In a large majority of studies, these variations in latency are neither controlled for nor reported. Thus, it is unclear to which degree small, continuous variations in latency affect user performance. If these unreported variations had a significant impact, this might cast into doubt the findings of some studies. To investigate how latency variation affects player...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Latency is inherently part of every interactive computing system and particularly important for vide...
Users’ expectations about systems alter how they interact with them, thereby influencing their exper...
Previous work shows that high latency, a prolonged delay between player in- and system output, negat...
Latency is inherently part of every interactive system and is particularly critical in video games. ...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
User interactions in interactive applications are time critical operations;late response will degrad...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
Video games are a major type of entertainment for millions of people, and feature a wide variety gen...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Digital games with realistic virtual characters have become very popular. The ability for players to...
With the growth in interactive network games comes increased importance in a better understanding of...
Latency on the Internet is a well-known problem for interactive applications. The growth in interact...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Latency is inherently part of every interactive computing system and particularly important for vide...
Users’ expectations about systems alter how they interact with them, thereby influencing their exper...
Previous work shows that high latency, a prolonged delay between player in- and system output, negat...
Latency is inherently part of every interactive system and is particularly critical in video games. ...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
User interactions in interactive applications are time critical operations;late response will degrad...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
Video games are a major type of entertainment for millions of people, and feature a wide variety gen...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Digital games with realistic virtual characters have become very popular. The ability for players to...
With the growth in interactive network games comes increased importance in a better understanding of...
Latency on the Internet is a well-known problem for interactive applications. The growth in interact...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...