Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four levels of phantom latency (30 ms, 60 ms, 90 ms, and 120 ms). Crucially, all rounds were played with 75 ms of actual latency, we merely changed its presentation in the game. We show that a high phantom latency reduces game experience and performance. Participants were least accurate and effective when playing with 120 ms while feeling the least compe...
Video games are a major type of entertainment for millions of people, and feature a wide variety gen...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Latency is an inherent problem of computing systems. Each computation takes time until the result is...
In interactive systems high latency affects user performance and experience. This is especially prob...
Latency is inherently part of every interactive system and is particularly critical in video games. ...
Previous work shows that high latency, a prolonged delay between player in- and system output, negat...
Latency is inherently part of every interactive computing system and particularly important for vide...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
Digital games with realistic virtual characters have become very popular. The ability for players to...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Video games are a major type of entertainment for millions of people, and feature a wide variety gen...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Latency is an inherent problem of computing systems. Each computation takes time until the result is...
In interactive systems high latency affects user performance and experience. This is especially prob...
Latency is inherently part of every interactive system and is particularly critical in video games. ...
Previous work shows that high latency, a prolonged delay between player in- and system output, negat...
Latency is inherently part of every interactive computing system and particularly important for vide...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
Digital games with realistic virtual characters have become very popular. The ability for players to...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Video games are a major type of entertainment for millions of people, and feature a wide variety gen...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Latency is an inherent problem of computing systems. Each computation takes time until the result is...