The absence of technology-based learning media in badminton activities has motivated researchers to develop new technology based learning media, so that they are easy to use and practice anywhere. The purpose of this study was to develop an electronic-based badminton learning application called e Mole B. The method used in this research is research and development or R&D. Product trials were carried out at SMPN 4 Ciawigebang. With a small sample size of 10 extracurricular student respondents and a large scale test of 35 grade 7 student respondents at SMPN 4 Ciawigebang. The results of this research are based on a small scale test of 85% in the feasible category and a large scale test of 87.50% in the feasible categor
This study investigated the effectiveness of implementation of distributed practice learning model b...
This study aims to determine the effectiveness and attractiveness of using game application media to...
The purpose of this study was to determine the improvement of badminton long service skills through ...
The absence of technology based learning media in badminton activities has motivated researchers to ...
This development research has the goal of developing application-based badminton game learning using...
This study aims to determine the results of small-scale trials of research products, namely mobile l...
This study aims to develop a table tennis learning media based on an android application that is tes...
One method of manufacture that can be practically effective in the process of understanding the basi...
This study aims to develop videos of basic badminton technical skills as a learning medium for badmi...
The development of learning media by utilizing technological developments can improve learning and t...
The acceleration of 4.0 industrial revolution caused the development of digital era developed rapidl...
The purpose of this study was to determine the validity, practicality and effectiveness of badminton...
This study aims to develop a multimedia-based learning model of badminton theory and practice. The m...
The development of educational games is motivated by the low interest and desire of children to lear...
This study focused on developing media for teaching badminton intended to better students’ lobs and ...
This study investigated the effectiveness of implementation of distributed practice learning model b...
This study aims to determine the effectiveness and attractiveness of using game application media to...
The purpose of this study was to determine the improvement of badminton long service skills through ...
The absence of technology based learning media in badminton activities has motivated researchers to ...
This development research has the goal of developing application-based badminton game learning using...
This study aims to determine the results of small-scale trials of research products, namely mobile l...
This study aims to develop a table tennis learning media based on an android application that is tes...
One method of manufacture that can be practically effective in the process of understanding the basi...
This study aims to develop videos of basic badminton technical skills as a learning medium for badmi...
The development of learning media by utilizing technological developments can improve learning and t...
The acceleration of 4.0 industrial revolution caused the development of digital era developed rapidl...
The purpose of this study was to determine the validity, practicality and effectiveness of badminton...
This study aims to develop a multimedia-based learning model of badminton theory and practice. The m...
The development of educational games is motivated by the low interest and desire of children to lear...
This study focused on developing media for teaching badminton intended to better students’ lobs and ...
This study investigated the effectiveness of implementation of distributed practice learning model b...
This study aims to determine the effectiveness and attractiveness of using game application media to...
The purpose of this study was to determine the improvement of badminton long service skills through ...