This study aims to develop interactive learning media based on Android using the 3D Augmented Reality Visualization application as an innovation of practical and theoretical collaboration in one place in practicum learning, where learning in the 21st century is cross-learning for physical education students in futsal courses in the independent learning era. - independent campus. This study uses the Research and Development (R&D) method which refers to the 4D (four-D) research and development model, namely define, design, develop, and disseminate. The developed Android-based learning media will be tested on students taking the Futsal course, the FKIP UNIB Physical Education Study Program. The research instrument used to collect data in t...
This research aims to develop an android-based augmented reality application called AR Tennis. The r...
This study aims to improve digital literacy and learning outcomes using Augmented Reality applicatio...
Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran pada materi tatasurya dan gerak...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
This research aims to develop an android-based augmented reality application called AR Tennis. The r...
This research aimed to find out how to apply augmented reality learning media in increasing students...
The COVID-19 pandemic makes the physical education learning process take place distance learning so ...
Abstract-Augmented Reality (AR) is a technology that combines objects from the real world and virtua...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This research aims to develop an android-based augmented reality application called AR Tennis. The r...
This study aims to improve digital literacy and learning outcomes using Augmented Reality applicatio...
Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran pada materi tatasurya dan gerak...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
Developments that unite science and technology form a new invention, namely the smartphone. In the w...
This research aims to develop an android-based augmented reality application called AR Tennis. The r...
This research aimed to find out how to apply augmented reality learning media in increasing students...
The COVID-19 pandemic makes the physical education learning process take place distance learning so ...
Abstract-Augmented Reality (AR) is a technology that combines objects from the real world and virtua...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This research aims to develop an android-based augmented reality application called AR Tennis. The r...
This study aims to improve digital literacy and learning outcomes using Augmented Reality applicatio...
Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran pada materi tatasurya dan gerak...