This study aims to develop and produce products in the form of gymnastics learning media based on android applications. This study uses research and development research methods with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluations). The research carried out only reached the development or development stage, because this research only developed and produced an android application-based gymnastics learning media product called "GYMBASTECH" (Gymnastics Basic Techniques). The validation of this gymnastics learning media was carried out by three experts, namely floor exercise material experts, physical education learning media experts, and technical and informatics experts. The instruments used in this study were ...
This study aims to develop a table tennis learning media based on an android application that is tes...
Education is one of the sectors affected by COVID-19, including education in universities, resulting...
Seeing the potential of untapped learning media. Creativity of teachers to create learning media not...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This research aims to develop a valid, practical, and effective gymnastics learning medium to improv...
Based on research that was carried out in the previous year regarding the development of Android app...
Handstand skills are one of the materials that must be mastered by students through Physical Educati...
The purpose of this research is the development of teaching materials for motion learning based on a...
This study aims to (1) produce development products for physical education sport and health learning...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
In the current of education research, android-based learning media has been popular and becomes a tr...
This research is a follow-up study to test the effectiveness of learning media based on android appl...
This study aims to develop a learning media. This research was a type of development research by ada...
This research is motivated by students' low enthusiasm to participate in mathematics. Students are m...
The purpose of this study was to develop instructional media, describe the feasibility of learning m...
This study aims to develop a table tennis learning media based on an android application that is tes...
Education is one of the sectors affected by COVID-19, including education in universities, resulting...
Seeing the potential of untapped learning media. Creativity of teachers to create learning media not...
This study aims to develop and produce products in the form of gymnastics learning media based on an...
This research aims to develop a valid, practical, and effective gymnastics learning medium to improv...
Based on research that was carried out in the previous year regarding the development of Android app...
Handstand skills are one of the materials that must be mastered by students through Physical Educati...
The purpose of this research is the development of teaching materials for motion learning based on a...
This study aims to (1) produce development products for physical education sport and health learning...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
In the current of education research, android-based learning media has been popular and becomes a tr...
This research is a follow-up study to test the effectiveness of learning media based on android appl...
This study aims to develop a learning media. This research was a type of development research by ada...
This research is motivated by students' low enthusiasm to participate in mathematics. Students are m...
The purpose of this study was to develop instructional media, describe the feasibility of learning m...
This study aims to develop a table tennis learning media based on an android application that is tes...
Education is one of the sectors affected by COVID-19, including education in universities, resulting...
Seeing the potential of untapped learning media. Creativity of teachers to create learning media not...