Background: Intensive rehabilitation is one of the most important aspects of care for people with stroke, and there is evidence that it leads to better recovery and higher levels of independence. However, pressure on resources in government funded secondary and primary healthcare settings means that for many people with stroke, intense rehabilitation is not available. Effective and efficient ways of increasing rehabilitation intensity, engagement, and motivation for rehabilitation are needed; as well as innovative treatment approaches that enable people with stroke to self-manage this rehabilitation. Technology offers a solution; virtual reality (VR) computer games have the potential to enhance engagement, improve adherence, and outcomes in...
PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of ...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
Background: Intensive rehabilitation is one of the most important aspects of care for people with st...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis being the m...
This is an Accepted Manuscript of an article published by Taylor & Francis in Disability and Rehabil...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of ...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Background and objectives To date, the efficacy of the virtual reality (VR) application for acute st...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of ...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
Background: Intensive rehabilitation is one of the most important aspects of care for people with st...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis being the m...
This is an Accepted Manuscript of an article published by Taylor & Francis in Disability and Rehabil...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of ...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Background and objectives To date, the efficacy of the virtual reality (VR) application for acute st...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of ...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli...