Background There is increasing interest in digital technologies to help improve children and young people’s mental health, and the evidence for the effectiveness for these approaches is rising. However, there is concern regarding levels of user engagement, uptake and adherence. Key guidance regarding digital health interventions stress the importance of early user input in the development, evaluation and implementation of technologies to help ensure they are engaging, feasible, acceptable and potentially effective. Co‐design is a process of active involvement of stakeholders, requiring a change from the traditional approaches to intervention development. However, there is a lack of literature to inform the co‐design of digital technologies...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Abstract: Digital health interventions (DHIs) have frequently been highlighted as one way to respond...
Digital health interventions (DHIs), including computer-assisted therapy, smartphone apps and wearab...
Background There is increasing interest in digital technologies to help improve children and young ...
Background There is increasing interest in digital technologies to help improve children and young ...
Background: There is increasing interest in digital technologies to help improve children and youn...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Background There is a high prevalence of children and young people (CYP) experiencing mental...
There is a high prevalence of children and young people (CYP) experiencing mental health (MH) proble...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Co-design, defined as collective creativity across the entire design process, can lead to the develo...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Abstract: Digital health interventions (DHIs) have frequently been highlighted as one way to respond...
Digital health interventions (DHIs), including computer-assisted therapy, smartphone apps and wearab...
Background There is increasing interest in digital technologies to help improve children and young ...
Background There is increasing interest in digital technologies to help improve children and young ...
Background: There is increasing interest in digital technologies to help improve children and youn...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Background There is a high prevalence of children and young people (CYP) experiencing mental...
There is a high prevalence of children and young people (CYP) experiencing mental health (MH) proble...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Co-design, defined as collective creativity across the entire design process, can lead to the develo...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Background: There is a high prevalence of children and young people (CYP) experiencing mental health...
Digital health interventions (DHIs) have frequently been highlighted as one way to respond to increa...
Abstract: Digital health interventions (DHIs) have frequently been highlighted as one way to respond...
Digital health interventions (DHIs), including computer-assisted therapy, smartphone apps and wearab...