In this thesis, we address the problem of smooth interpolatory subdivision of triangle meshes. This problem is more challenging than general smooth subdivision as the original vertices of the mesh cannot be moved to produce smoother surfaces. There are also not that many existing works that cover this problem. As a solution, we use the minimization of a global fairness energy to compute the positions of newly added vertices of the mesh. This approach results in smoother surfaces than the widely used butterfly subdivision scheme, but at the cost of increased computational complexity and potential volume loss in the resulting mesh. We analyze the sources of volume loss and implement a solution to prevent it. Our algorithm also preserves sharp...
International audienceTriangular Bezier patches are an important tool for defining smooth surfaces o...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Subdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an in...
In this paper, we present a novel fairing algorithm for the removal of noise from uniform triangular...
Abstract. In previous works a polynomial interpolation method for triangular meshes has been introdu...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
International audienceIn previous works a polynomial interpolation method for triangular meshes has ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
In this paper, it is shown how the Discrete Smooth Interpolation method (D.S.I.) may be used as a ne...
International audienceIn the last decade, study and construction of quad/triangle subdivision scheme...
Surface fairing, generating free-form surfaces satisfying aesthetic requirements, is important for m...
Surface fairing, generating free-form surfaces satisfying aesthetic requirements, is important for m...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Subdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an i...
This paper presents a subdivision scheme on triangles that we call variable subdivision scheme. The...
International audienceTriangular Bezier patches are an important tool for defining smooth surfaces o...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Subdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an in...
In this paper, we present a novel fairing algorithm for the removal of noise from uniform triangular...
Abstract. In previous works a polynomial interpolation method for triangular meshes has been introdu...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
International audienceIn previous works a polynomial interpolation method for triangular meshes has ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
In this paper, it is shown how the Discrete Smooth Interpolation method (D.S.I.) may be used as a ne...
International audienceIn the last decade, study and construction of quad/triangle subdivision scheme...
Surface fairing, generating free-form surfaces satisfying aesthetic requirements, is important for m...
Surface fairing, generating free-form surfaces satisfying aesthetic requirements, is important for m...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Subdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an i...
This paper presents a subdivision scheme on triangles that we call variable subdivision scheme. The...
International audienceTriangular Bezier patches are an important tool for defining smooth surfaces o...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Subdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an in...