Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Experiment 1, we investigated 1- and 2-stage dwell-based interfaces, finding confirmatory dual gaze dwell input effectively reduced Midas Touch but also reduced task performance and UX compared to an always-on (AO) interface. In Experiment 2, we investigated gaze depth-based interfaces, finding similar n...
This research proposes a gaze pointer-based user interface to provide user-oriented interaction suit...
This research explores how mobile augmented reality experiences are perceived and interacted with by...
Attentional tunneling describes a phenomenon in Augmented Reality (AR) where users excessively focus...
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology for its nat...
International audienceThis work explores the interaction between Augmented Reality (AR) and eye acco...
Blattgerste J, Renner P, Pfeiffer T. Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtua...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
\u3cp\u3eSmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits...
Most current augmented reality (AR) displays present content at a fixed focal demand. At the same ti...
Augmented reality (AR) allows people to view digital information overlaid on to real-world objects. ...
This thesis was motivated by the growth of Augmented Reality (AR) and its usage in safety-critical f...
Head Mounted Display (HMD) based Augmented Reality (AR) is being increasingly used in manufacturing ...
Recent developments in the area of head-worn augmented-reality (AR) devices raise the demand for new...
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head mov...
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of appl...
This research proposes a gaze pointer-based user interface to provide user-oriented interaction suit...
This research explores how mobile augmented reality experiences are perceived and interacted with by...
Attentional tunneling describes a phenomenon in Augmented Reality (AR) where users excessively focus...
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology for its nat...
International audienceThis work explores the interaction between Augmented Reality (AR) and eye acco...
Blattgerste J, Renner P, Pfeiffer T. Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtua...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
\u3cp\u3eSmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits...
Most current augmented reality (AR) displays present content at a fixed focal demand. At the same ti...
Augmented reality (AR) allows people to view digital information overlaid on to real-world objects. ...
This thesis was motivated by the growth of Augmented Reality (AR) and its usage in safety-critical f...
Head Mounted Display (HMD) based Augmented Reality (AR) is being increasingly used in manufacturing ...
Recent developments in the area of head-worn augmented-reality (AR) devices raise the demand for new...
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head mov...
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of appl...
This research proposes a gaze pointer-based user interface to provide user-oriented interaction suit...
This research explores how mobile augmented reality experiences are perceived and interacted with by...
Attentional tunneling describes a phenomenon in Augmented Reality (AR) where users excessively focus...