Most current augmented reality (AR) displays present content at a fixed focal demand. At the same time, real-world stimuli can occur at a variety of focal distances. To integrate information, users need to switch eye focus between virtual and real-world information continuously. Previously, Gabbard, Mehra, and Swan (2018) examined these issues, using a text-based visual search task on a monocular AR display. This thesis replicated and extended the previous experiment by including a new experimental variable stereopsis (stereo, mono) and fully crossing the variables of context switching and focal distance switching, using AR haploscope. The results from the monocular condition indicate successful replication, which is consistent with the hyp...
A previous study demonstrated that change blindness could be avoided when a gray monotonous distract...
In this work (availble online https://www.sciencedirect.com/science/article/pii/S0141938221000020?dg...
Augmented reality (AR) head mounted displays (HMDs) combine user's natural view of the real world wi...
International audienceIn monocular see-through augmented reality systems, each eye is stimulated dif...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unin...
International audienceMonocular augmented reality devices are used in aviation to help civilian or m...
International audienceThis work explores the interaction between Augmented Reality (AR) and eye acco...
We investigated gaze direction determination in dyadic interactions mediated by an Augmented Realit...
When we watch a moving object, our lens accommodate on the focused images, our eyes converge to main...
Properly perceived stereo display is often assumed to be vital in augmented reality (AR) displays us...
Augmented reality (AR) allows people to view digital information overlaid on to real-world objects. ...
International audienceThis review aims to clarify the parameters affecting binocular rivalry, in ord...
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A k...
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A k...
A previous study demonstrated that change blindness could be avoided when a gray monotonous distract...
In this work (availble online https://www.sciencedirect.com/science/article/pii/S0141938221000020?dg...
Augmented reality (AR) head mounted displays (HMDs) combine user's natural view of the real world wi...
International audienceIn monocular see-through augmented reality systems, each eye is stimulated dif...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unin...
International audienceMonocular augmented reality devices are used in aviation to help civilian or m...
International audienceThis work explores the interaction between Augmented Reality (AR) and eye acco...
We investigated gaze direction determination in dyadic interactions mediated by an Augmented Realit...
When we watch a moving object, our lens accommodate on the focused images, our eyes converge to main...
Properly perceived stereo display is often assumed to be vital in augmented reality (AR) displays us...
Augmented reality (AR) allows people to view digital information overlaid on to real-world objects. ...
International audienceThis review aims to clarify the parameters affecting binocular rivalry, in ord...
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A k...
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A k...
A previous study demonstrated that change blindness could be avoided when a gray monotonous distract...
In this work (availble online https://www.sciencedirect.com/science/article/pii/S0141938221000020?dg...
Augmented reality (AR) head mounted displays (HMDs) combine user's natural view of the real world wi...