When processing the geometry of digital surfaces (boundaries of voxel sets), linear local structures such as pieces of digital planes play an important role. To capture such geometrical features, plane-probing algorithms have demonstrated their strength: starting from an initial triangle, the digital structure is locally probed to expand the triangle approximating the plane parameters more and more precisely (converging to the exact parameters for infinite digital planes). Among the different plane-probing algorithms, the L-algorithm is a plane-probing algorithm variant which takes into account a generally larger neighborhood of points for its update process. We show in this paper that this algorithm has the advantage to guarantee the so-ca...
AbstractWe consider the problem of discovering a smooth unknown surface S bounding an object O in R3...
AbstractIn this paper we investigate the combinatorial complexity of an algorithm to determine the g...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
When processing the geometry of digital surfaces (boundaries of voxel sets), linear local structures...
On digital planes (set of integer points between two parallel Euclidean planes), plane-probing algor...
International audiencePlane-probing algorithms have become fundamental tools to locally capture arit...
International audienceWe present a new plane-probing algorithm, i.e., an algorithm that computes the...
International audienceWe show that the plane-probing algorithms introduced in Lachaud et al. (J. Mat...
International audienceA plane-probing algorithm computes the normal vector of a digital plane from a...
International audienceIn this paper we explore the problem of maintaining the Delaunay triangulation...
The discrete Laplace–Beltrami operator plays a prominent role in many digital geometry processing ap...
We consider the problem of discovering a smooth unknown surface S bounding an object O in R 3. The d...
International audienceA naive digital plane is a subset of points $(x,y,z) \in \mathbb{Z} ^3$ verify...
Abstract—We show how to localize the Delaunay triangulation of a given planar point set, namely, bou...
AbstractWe consider the problem of discovering a smooth unknown surface S bounding an object O in R3...
AbstractIn this paper we investigate the combinatorial complexity of an algorithm to determine the g...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
When processing the geometry of digital surfaces (boundaries of voxel sets), linear local structures...
On digital planes (set of integer points between two parallel Euclidean planes), plane-probing algor...
International audiencePlane-probing algorithms have become fundamental tools to locally capture arit...
International audienceWe present a new plane-probing algorithm, i.e., an algorithm that computes the...
International audienceWe show that the plane-probing algorithms introduced in Lachaud et al. (J. Mat...
International audienceA plane-probing algorithm computes the normal vector of a digital plane from a...
International audienceIn this paper we explore the problem of maintaining the Delaunay triangulation...
The discrete Laplace–Beltrami operator plays a prominent role in many digital geometry processing ap...
We consider the problem of discovering a smooth unknown surface S bounding an object O in R 3. The d...
International audienceA naive digital plane is a subset of points $(x,y,z) \in \mathbb{Z} ^3$ verify...
Abstract—We show how to localize the Delaunay triangulation of a given planar point set, namely, bou...
AbstractWe consider the problem of discovering a smooth unknown surface S bounding an object O in R3...
AbstractIn this paper we investigate the combinatorial complexity of an algorithm to determine the g...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...