International audienceIn this paper we explore the problem of maintaining the Delaunay triangulation of moving 2D points on the GPU with discrete time steps, using only local transformations. We show that our Delaunay triangulation structure is efficient at answering proximity queries, such as closest neighbor or fixed-radius nearest neighbors problems. We also characterize the difficulties of updating the triangulation, and also the cases where it is possible to do it only through local operations
International audienceThis paper considers the problem of updating efficiently a Delaunay triangulat...
AbstractThis paper studies the point location problem in Delaunay triangulations without preprocessi...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
Abstract—We show how to localize the Delaunay triangulation of a given planar point set, namely, bou...
Point set registration algorithms such as Iterative Closest Point (ICP) are commonly utilized in tim...
Abstract—Delaunay Triangulation of points on a plane is an essential and indispensible technique in ...
Given a set of points in the R space we want to construct efficiently, for each point of the set, t...
We propose the first GPU solution to compute the 2D constrained Delaunay triangulation (CDT) of a pl...
An efficient algorithm for Delaunay triangulation of a given set of points in d dimensions is presen...
When processing the geometry of digital surfaces (boundaries of voxel sets), linear local structures...
On digital planes (set of integer points between two parallel Euclidean planes), plane-probing algor...
The Delaunay triangulation of n points in the plane can be constructed in o(n log n) time when the c...
International audienceUpdating a Delaunay triangulation when its vertices move is a bottleneck in se...
AbstractThe theoretical complexity of vertex removal in a Delaunay triangulation is often given in t...
This paper considers the problem of updating efficiently a Delaunay triangulation when vertices are ...
International audienceThis paper considers the problem of updating efficiently a Delaunay triangulat...
AbstractThis paper studies the point location problem in Delaunay triangulations without preprocessi...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
Abstract—We show how to localize the Delaunay triangulation of a given planar point set, namely, bou...
Point set registration algorithms such as Iterative Closest Point (ICP) are commonly utilized in tim...
Abstract—Delaunay Triangulation of points on a plane is an essential and indispensible technique in ...
Given a set of points in the R space we want to construct efficiently, for each point of the set, t...
We propose the first GPU solution to compute the 2D constrained Delaunay triangulation (CDT) of a pl...
An efficient algorithm for Delaunay triangulation of a given set of points in d dimensions is presen...
When processing the geometry of digital surfaces (boundaries of voxel sets), linear local structures...
On digital planes (set of integer points between two parallel Euclidean planes), plane-probing algor...
The Delaunay triangulation of n points in the plane can be constructed in o(n log n) time when the c...
International audienceUpdating a Delaunay triangulation when its vertices move is a bottleneck in se...
AbstractThe theoretical complexity of vertex removal in a Delaunay triangulation is often given in t...
This paper considers the problem of updating efficiently a Delaunay triangulation when vertices are ...
International audienceThis paper considers the problem of updating efficiently a Delaunay triangulat...
AbstractThis paper studies the point location problem in Delaunay triangulations without preprocessi...
This thesis proposes several new practical ways to speed-up some of the most important operations in...